/*
 * Copyright (c) 2010, okazoh_tk. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *  - Redistributions of source code must retain the above copyright notice,
 *    this list of conditions and the following disclaimer.
 *  - Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 *  - Neither the name of the copyright holder nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

#include "alkes/tree3d/Object3D.h"

namespace alkes {

Object3D::Object3D()
: texture_(0)
, vertex_(0)
, type_(AL_PRIM_TRIANGLE_STRIP)
, count_(0)
{
}

Object3D::~Object3D()
{
}

void Object3D::setTexture(TextureResource* texture)
{
    if (setProperty(texture_, texture))
    {
        ImageBuffer* image_buffer = resource_cast<ImageBuffer*>(texture_);
        image_.setImageBuffer(image_buffer);
    }
}

void Object3D::setVertex(VertexResource* vertex)
{
    setProperty(vertex_, vertex);
}

void Object3D::setPrimitiveType(PrimitiveType type)
{
    setProperty(type_, type);
}

PrimitiveType Object3D::getPrimitiveType() const
{
    return type_;
}

void Object3D::setVertexCount(uint32_t count)
{
    setProperty(count_, count);
}

uint32_t Object3D::getVertexCount() const
{
    return count_;
}

void Object3D::onRender(GraphicsContext& gc)
{
    IRenderTarget3D* target = gc.getRenderTarget3D();

    if (!target || !vertex_ || !count_)
        return ;

    IVertexBuffer* ivbuffer = resource_cast<IVertexBuffer*>(vertex_);
    if (!ivbuffer)
        return ;

    if (texture_)
    {
        target->setTexture(&image_);
    }

    target->drawPrimitive(ivbuffer, type_, 0, count_);
}

}
